The highest levels of Little Big Planet –Gaming 2011

Published: 18th February 2011
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In these two years of LittleBigPlanet has given us extraordinary levels, fun, challenging, evocative or simply unique. To mark the start of its second half we decided to do a review of some of the more significant changes, which you can enjoy from the first day on LittleBigPlanet 2. Sackfanáticos Forward!


LittleBigPlanet Building 2 will be on sale within hours, we decided to do a review of some of the excellent standards that can be found in the first game. All are available to players in this second installment, so that the hours spent in its creation does not fall into the bucket and newcomers already have a huge catalog where to begin enjoying. With over three million steps to the network increases, the decision of what to include has not been easy, and the weight of opinion in the community with their reviews has a lot to see. We have chosen not to make any classification, it would be really hard to put one in front of others when they are all gorgeous and not miss any. Moreover, we are sure they are not all they are since the article would be much longer, but they are everyone, we mean highly recommended levels.


It is therefore an essential list, so if you have not yet let you play and think with him, I hope this article serves to guide your first steps in the community. And at the end of the story will find a section with several levels that were created during the beta of LittleBigPlanet 2. It's our way of making known what is to come, at least a glimpse of it, thanks to new features and enhancements included in this second installment. LittleBigPlanet's future is very promising and a new era has just begun. Just thinking about what has been achieved in the first game, even taking into account the limitations on customization of control, AI and game logic, all figured in its continuation. So we just say ... Sackboys long live!


Post-Apocalyptic


This level was the winner in the awards Sackies 2009 that Media Molecule itself organized to reward some of the best creations in certain concepts. We will see some more along this article, but in particular Post-Apocalyptic won in the category of best visual effects and no wonder. The use of light is excellent, giving us to understand from the first moment that we are in a decaying world and destroyed by their own vices. Special mention are the explosions, which in turn cause the very ground beneath us to collapse in a couple of occasions. The level design is especially suited for shooting enemies are challenging and have to repel them with care. In short, a pleasure to behold.


Temple of Magic


Following the shocking levels visually, this temple of magic it is to another level. On one side is the simplicity of its construction, which takes us to an ancient place of power. On the other, the little surprises and details that we meet, and give good examples of care and the care with which it was designed. Finally, the choice of music is just perfect. In itself is not particularly complicated or level fun to play, but it's worth much take a walk through this phase and get pulled into her spell appearance.


The Imaginarium of Jimmy Hatchet


Another truly magical place has been recreated at this level and again we were enthralled by the beauty of the elements included and how it has developed all with unprecedented patience. Beyond the playable proposal, which goes especially tricky jumps clinging to various objects, the highlights of this scenario is its artistic value. And in LittleBigPlanet often what is not so much what we play, like what we see, it is on those issues most notably, where the stamp of an author. That said, it means even less that we're going to bore you, because one thing does not remove the other.


Anti-Color


The name itself is already significant level of what we will find, in a sense similar to that seen in the previous level. The author has chosen to use only black and white, showing only the outlines of the objects that appear throughout the stage. Is a pure platforms highlighted by the use of materials that can be grasped, for use as a vine and drive us over cliffs and other deadly obstacles. It is not too complicated, but the challenge is to do it really fast because we compete against the clock at all times, and maybe some area we choke a little.



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