Why did Final Fantasy X-2 failed?

Published: 23rd February 2011
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Square Enix changed its philosophy of game overnight. Sales success, failure at the level of criticism. History repeats itself. What went wrong with FFX-2? What do we ask FFXIII-2?


It seems like yesterday when Squaresoft was no longer a company to opt for proper name taste the honey industry in all its glory. It is always difficult to understand the birth and subsequent maturation of a company that had reached the West only the siren song of his best productions, which, moreover, occurred just as the world of video games more strongly burst on the public the old continent. United States has always been driven by inertia, sometimes slipstream of the success or failure of a particular title, but at least at that time included in the plans for a modest study, come from less to more. Gone are the stories about the meaning of 'Final Fantasy' that Sakaguchi created as last round before closing the company for the utter failure that was exposed during the first years of its existence.


The history of the former president of Squaresoft is understood today as a sort of metaphor for understanding our times. Final Fantasy became a giant capable of competing with Dragon Quest, sales leader. Came to define the concept of modern JRPG as few knew it until that date. PlayStation was the chance to enjoy authentic timeless works that still are among the favorites of a generation of players, the vast majority still yearn to turn back in time to rejoice in the highlights that left behind Final Fantasy VII, Vagrant Story, Parasite Eve and Xenogears. The first license is the strongest that has permeated the minds of the players of our globe, either the sixth, eighth or twelfth chapter, have all proclaimed the value of using an argument that, collated with a good gameplay, the concept of fantasy aupaba to levels that others could only imagine in their delusions.


The golden age, like all good things, he ceased to be when Final Fantasy: The Spirit Within conditioned the economic future of Square Enix. This served as justification for accelerating the negotiations between the two companies, which saw the merger output that the interest of both parties. One side is merged with a company that ensures the capital for new production. The other a Nobel company within the industry with an unbeatable legacy, on the crest of a wave. Curiously, the first project to be born in the heart of this merger was Final Fantasy X-2, or in other words, the agreement would defeat one of the house brand of Squaresoft, was in his emphatic denial to the creating consequences of their creations champions. New Chapters yes, but not limited to continuations that follow the path set by a previous delivery, autoconcluyentes. Today, this movement represents the beginning of a new era and the end of another, significantly better, probably left behind consciousness. Renew or die, have thought Yoichi Wada, president of both groups together TAS fusion.


It has been more than ten years since everything happened, between expectation and fear of change-something that, curiously, has finally happened. Square Enix, established as a company that has little or nothing to do with anything that represented its previous designation, extends its tentacles into the market. Try your luck in the West, then acquires Eidos, is made with the rights of Deus Ex to the surprise of experts, Final Fantasy XIII not meet all that for what seemed destined. A year after its Japanese release, the company continues to surprise with a wave identical to that would take more than a decade, announces the launch of Final Fantasy XIII-2, a direct sequel, just 10 months after the original hiciese an appearance in the Western market. Burn communities, trying to find answers to this question: Is he dead Final Fantasy?


It may be a catastrophic scenario, but certainly not a huge departure from reality as it might appear at first. At least not if a comparison between what happened with Final Fantasy X-2 (sequel to one of the best Final Fantasy in consideration of the fans and the press) and what they think will happen with FFXIII-2 . Yuna adventure that changed the structure of play, indulged in an environment that had never appeared previously in the franchise, ignoring the characteristics that identified with Final Fantasy in the past. With five million copies sold worldwide is impossible to speak of a commercial failure, but a strong commitment to users who expect a supply of pure strain, which does not betray one way or another the legendary reliability of a series I used to be among the best and most worked in the industry.


What Square Enix did wrong? What failed Final Fantasy X-2? What we expect from Final Fantasy XIII-2? Looking at the past is always the best way to predict what might happen in the future, although in this case the lack of information makes it difficult, if not impossible, to imagine in advance what direction the new adventure of Lightning.


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